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Wednesday, November 29, 2023

Monday, November 27, 2023

Painting the Modelu O Scale Transitional Era Crew Bundle - Part 7 Finishing up

Time to wrap this up. These are relatively simple figures from a painting perspective. After the overalls, jackets and caps its just down to gloves, boots and touching up the skin a bit.


To start off I wanted to try something to try and bring out the features on the skin a bit more. I took some Army Painter Strong Tone and thinned it down about 50:50 with their glazing thinner. I painted all of the skin and the shirt with this mix and let it dry. It feels like it added quite a bit of depth to the face and filled in the eyes better than my initial effort, however, my highest highlight was really emphasized and looked very odd at this point. Didn't work as I had hoped on the shirt though, I think the detail is just to fine there to really take advantage of this technique. It also dried pretty glossy, but I expected that. So to bring some life to those shadows on the shirt I took some Reaper Brown Liner and made a wash and essentially did a pin wash along the folds of the shirt. That helped things pop a bit.








I went in with my mid-tone skin color. Ammo's Burnt Sand (A.MIG-0133), touched up the skin a bit which covered most of the gloss and tightened up the transition to that highest highlight.

From there I moved on to the gloves and boots, following pretty much the same process as the jackets and overalls; a dark, a mid-tone and a highlight. These areas are small and don't need those transitional 50:50 mixes that I used on the larger areas. I went with brown for the boots and dark grey for the gloves. I'm not quite sure what would have been a common color for railroad workers' gloves in the 50's so I went neutral.








Next its time to add some "nature" (a phrase we use when our Great Pyr brings in an assortment of leaves and twigs on her coat into the house). For me these will be diesel crews for warehouse row served by the Rio Grande. On to the dirt. I used two colors from my Pan Pastel stash, one dark and one light.















Since it is powder I might continue to play around with this, but for now I’ll call them done

Friday, November 24, 2023

Painting the Modelu O Scale Transitional Era Crew Bundle - Part 6 The Blues - Jackets

Continuing on I layered up the blues on the jackets from the dark nightmare black to some highlights. I did a lot more glazing on these larger models to smooth out the transitions from dark to light. Still looking a little rough at the end but at some point you just have to say enough.

Looking back at the colors in order (all of these are paints from Reaper Miniatures)
Nightmare Black 9280
Solid Blue 29816
Nightsky Blue 29818
Winter Blue 29817

Intermediate mixes are, more less, a 50:50 mix of the two colors next to each other in the sequence. When I glaze back I use the Nightmare Black thinned down about 1:10 paint to thinner. For glazes I don't use water as a thinner I use an airbrush thinner (Vallejo's in this case). Basically I'm thinning with binder to keep the paint from beading up on the model.










Thursday, November 23, 2023

Painting the Modelu O Scale Transitional Era Crew Bundle - Part 5 The Blues - Jackets

Even more blue. How can you go wrong with blue?

To start things I off I went with Reaper's Nightmare Black (9280) which really seems to be very deep, dark blue. Much like the HO versions I started very dark and do not intend to get quite to a faded look.









Wednesday, November 22, 2023

Monday, November 20, 2023

Painting the Modelu O Scale Transitional Era Crew Bundle - Part 4 The Blues - Overalls

This post is pretty much a repeat of the HO scale Modelu crew. O scale is so much bigger that these are much easier to paint! Rather than post each successive layer I figured it would be better to just show the finished product.

Let's start the beginning though, and some of this is probably excessive, I pulled three blues from Reaper to work on these overalls. I'm keeping these all at the same level of "wear" just because I want to keep things simple. If I do another batch I'll try some fading.

Reaper Ezren Blue (89528), Ultramarine (9188), Ultramarine Highlight (9189) and Moonstone Blue (9317)

I started off with the Ezren Blue in the last post but I had to go back and paint the caps so it was one step back to catch that little detail.

Next was a 
50/50 mix of Ezren Blue and Ultramarine. I thinned this down a bit and covered most of the overalls and caps with this, trying to keep the Ezren visible in the darkest areas of shadow.

I followed that with Ultramarine with just a hint of the previous mix in it. I try to keep working the brush in in downward direction as I go. In theory, this should keep this base color away from our shadows. This is the midtone the base color for the overalls.

Working our way up is a 50/50 mix of Ultramarine and Ultramarine Highlight with just a hint of Ezren blue added. Again, I went from top to bottom concentrating on just the higher areas of the clothing at this point. I managed to get a little enthusiastic with this and went a bit deep. I made a glaze of the Ezren Blue and toned down this highlight. It also helped to deepen the shadows and basically pull all the colors back together. I repeated this highlight and didn't get quite so enthusiastic with it this time.

I followed this up with Ultramarine Highlight with a bit of the previous mix in it and just kept hitting the highpoints. I thought this would be the final but things were still looking a little dark so it was off to one more color.

I had Moonstone Blue nearby from doing the study in blue so I mixed it the the Ultramarine Blue for one last highlight using it on the highest points. 

They look a little rough but it’s time to move on I think.











Even in this larger scale I'm finding the details on these miniatures to be a bit to fine. While I'm not a huge fan of exaggeration there is a point when exaggeration is absolutely necessary. While the folds in the clothing is excellent, any other "softer", "smaller" details are lost at this scale. In particularly all the definition in the face has been lost, although its better defined than the HO versions. A sculptor would be able to exaggerate facial features to give the face depth and character. Difficult at this scale but I have seen sculptors do some amazing things at this scale (I have also seen some abysmal failures).

I think the scanning process is amazing but there are still areas that could be improved, I don't know enough about the process to say if you could edit the file or not and "sculpt" some additional details, especially into the faces. It would just give them some more character, right now they are rather anonymous. 

Thursday, November 16, 2023

Painting the Modelu O Scale Transitional Era Crew Bundle - Part 3 The Blues

I came to a crossroads with the HO Scale crew so I didn't have to think to much about what colors I wanted to start with.  I went with the Reaper Heather Blue (9231) for the base color on the shirt and Reaper Ezren Blue (89528) again.

I thinned them just a little bit and went to work. Pretty pleased with the result, the Ezren Blue dried a little darker than it was looking. Looks like a reasonable shade for newer denim. The Heather Blue isn't a bad start for a blue shirt color. I want to try a wash at this point, put haven't quite decided what color to use yet. I think the colors actually look a little better on these larger figures.







Wednesday, November 15, 2023

Tuesday, November 14, 2023

Painting the Modelu O Scale Transitional Era Crew Bundle - Part 2

Painting O scale is definitely a switch from working on the HO figures. Like the HO scale Transition Crew I decided to start out with a wash over the entire figure rather than straight to the skin tones. Even at this larger scale some of the  detail is subtle enough that I needed something to make things pop a bit. For this I used Walnut Brown (9136) from Reaper Miniatures. I thinned this down to a wash consistency. I used Vallejo Airbrush Thinner for this instead of plain water. 

I then painted each of the five figures with the wash and let them dry.









Now its time for the first skin tone; A.MIG-0134 Burnt Brown Red. I thin the paint a bit with water and apply it over the entire face. Normally I paint all of my skin tones first but for this crew only the face is visible. This step is pretty straight forward.







This should be allowed to dry but it that happens pretty quickly in this climate. I moved on to the second skin tone A.MIG-0133 Red Leather. Thinned a bit with water and then applied to the majority of face, leaving the deeper shadows and creases on the face in the original Burnt Brown Red.






This is a standard build up for skin tones in my painting process. I'm definitely out of practice but hopefully things will start coming together a bit better. From here I moving on to the third skin tone A.MIG-0118 Burnt Sand. Like the previous step I'm continuing to reduce the area this color is applied to, concentrating on the higher points of the facial features. Everything looks a little rough at this point. To smooth this out I created a glaze of Burnt Brown Red and applied this over the whole face. It helps blend the edges together and emphasizes the shadow area.







These are large enough to need one extra highlight, I used A.MIG-0117 Warm Skin Tone to apply smaller dots of color on higher points; the tip of the nose, point of the chin, tops of the ears. I then blended this in with a bit of Burnt Sand followed by a glaze of Burnt Sand. Just trying to pull things together. It was reasonably successful.

I have lost some of the definition on this one. I should go back and work in some more shadow

This one isn't to bad, the upturned face is hard to work with.


I like this one the best. could use a little more work.

A bit more difficult since he is looking down, I think I need to go back and re-work the mid-tone and maybe the highlight as well.


Another one where I started to lose the definition. He definitely needs some more work.


One note here, I'm electing not to try and paint the eyes. Since the "originals" are scanned as opposed to sculpted, the eyes are to scale and at this scale and from the distance they will be viewed you just aren't going to see that kind of detail, not to mention they are all squinting a bit. I let the eyes fill in with the shadow color instead of painting them.