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Monday, April 17, 2023

The Sci Fi Pulp Diorama - The Mock Up

For this particular diorama I want a curved wall representing the outer hull of the rocket ship. The term rocket ship is deliberate, this is pulp sci fi after all. So out came the cardboard and a flurry of cutting I pieced together this mock up. I can see a couple of issue right of the bat, which is the whole point. 

First thing to keep in mind is that this will be a shadow box. The interior will not depend on room lighting for illumination. The largest white LED will be mounted on the "outside" of the ship, in theory representing the sun. With two windows cut into the hull it should cast some interesting shadows and I might even be able to use them as spot lights.  I'm thinking that the actually section for the fight will have two smaller while LEDs mounted with some kind of shade, again, to help direct the lighting. In the center of the main section I'll mount a small red LED, obviously we are in a condition red situation. I'm not sure where I'll mount the buttons for the LEDS yet. If they are on the front there might be to much interaction with attendees. If they are on the back, they may never get turned on. So I'm thinking along the top at this point.

With that background I think its to long. I'll need to reduce what can be seen on the "stage left" and "stage right" ends. Its to wide, I need to rethink how I want to position the bulkhead hatches. Right now they are to far forward but the curve of the hull is to extreme to move them deeper into the diorama. I need to reduce the curvature of the hull and increase the height. While I want the alien to be massive I also need to have a little room to work with so somewhere between 1/2" and 1" added to the height. I'm thinking of reducing the width by at least an 1".

The number of miniatures feels just about right at this point. The heroine can probably go as is or maybe with a minor arm and/or head adjustment. The dwarf gunner needs some work. One foot is a bit miscast, I'll fix that with putty. His biggest need is for some kind of ammunition feed for the gatling gun he is firing. I'll need to build up his existing backpack and add an ammunition belt.

The toolbots needs a lot of modification but these are plastic so that should be a lot easier than it was modifying the original metal versions. The rats will be sprinkled amongst what ever nooks and crannies end up be created as part of the scene. On the top I want to show some internal girders between "floors" with a rat or two running through that. I have 8 rats to removed from their bases, that should be fun. I'm going to use 4-5 of them.

The Alien needs some work as well. I assembled the "legs" to see what I was working with. I'm hoping a little heat will allow me to bend the tentacles without to much effort and without distorting the casting go much. We will see how that goes.
The beginning. Nothing to see here, move along.

Windows added, one doorway cut. Don't like the Alien's position at this point.

Just not conveying the whole terror vibe yet.

That's a little better. Alien  mostly through the bulkhead and a little support for our Heroine.

Weapon fire definitely seems to be ineffective at this point. Need to remember to add a lot of spent brass casings to the floor. Need to leave a trail as the intrepid crew fall back to the next bulkhead.

Will our plucky toolbot get the hatch open in time?
Tune in next week, same time, same channel.





2 comments:

  1. Looking great so far!

    What do the buttons/switches for your lights look like? Might they be "rivets" along the top? (with other rivets in hull color to continue the look?)

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    1. They are white buttons about a 1/4" in diameter. So fairly large for rivets, although I have seen some pretty big rivets on other displays.

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