Here are the pictures from last night, along with a little commentary:
First walls up on the main building, using the new magnetic clamps |
Adding the first side wall to the main building |
And the magnetic clamps aren't working as well as I hoped they would. Had to resort to my brute force steel blocks |
Roof support added to the false front |
Time to build a roof |
Roof supports and some extra plastic sheet for strength |
Tar paper added and first strip of shingles on |
Finished the shingles on one side, moving over to the other |
Shingles are done, just need the ridge line pieces.You can see them in a little pile just above the roof. |
And the ridge is finished. These are the O scale Shake Shingles from Wild West Model Builders. |
The front, just needs some trim and the ornamental supports for the top. Couldn't find my package of supports last night, I'm sure I put them in a "safe" place. |
And with the roof off, shows off a bit of the interior. I'm seriously considering lighting at this point but I can't find a source of Hurricane style lamps. Probably overkill anyway. |
The first wall and floor for the addition. See how the board and batten style siding will still be seen where the original exterior wall and rear door are incorporated into the addition. |
And the addition is basically finished |
Overall look at the building from the single window side. The blocked alley will likely come as a surprise to some poor unsuspecting outlaw, the locals will know all about it though. |
Test fitting the roof. Sigh, failed on the measure twice cut once. Its not quite covering the sides of the building. I'll have to figure out a way to fix this. |
The building with trim added. Hard to see here since all the plastic is white. |
Rats! I forgot the baseboard trim in the main building. |
Trim is finished, roofs are finished and in place. Looks a little hodgepodge at the moment with all the different materials being used. Painting will bring it all together. |
And from the other side. The little nook here in the back should be a good ambush spot. |
Its getting there. Just really need to fix that roof.
ReplyDeleteThat looks brilliant!
ReplyDeleteThanks! Just need to get it finished now.
DeleteThat does look the biz, love the roof shingles!!
ReplyDeleteThanks Ray. I think its going to look pretty darn good on the board, well when the boards get built. :-)
DeleteLooks great. Sorry if I missed it, but where did you get those cool clamps?
ReplyDeleteThey are Rite Way Magnetic Clamps and I purchased them through MicroMark: http://www.micromark.com/rite-way-magnetic-clamp-system-for-ho-and-o-scale,11073.html
DeleteOrdinarily they do the job very well, but the board and batten siding on this building didn't make them as useful. The gap between the front and back of the clamp was to big. In most cases they work really well though (inside their design parameters anyway).
Looks fantastic, although it makes me wonder why you even bother with the MDF laser cut stuff...
ReplyDeleteIts an issue of time. I love to scratchbuild but I probably have 20+ hours invested in this structure and I can't populate an entire town that way. So I build MDF Laser cut stuff to fill in the supporting cast of buildings and spend time scratchbuilding the "main cast" as it were. Which means I'm probably going to go back and build the railroad station instead of using the one I have already built. I just have to decide what I want to spend my time on. Eventually maybe all of Calamity will be scratchbuilt but I don't want that to keep me from using it for games. So I'll replace a little at a time if I decide to go that route.
DeleteScratchbuilding only the "hero" buildings makes sense, but at a certain point, your scratchbuilds look so much better than the other buildings that the MDF is going to look pretty sad on the same table. Maybe if you made the "supporting cast" with exteriors only?
DeleteWell, for the most part most of the mdf kits are going to get a lot of extra treatment so they shouldn't look to bad against the "hero" buildings (I like the phrase!). If I figure out a way to light the buildings I probably won't light the supporting cast buildings.
Delete