Quotes

Life is short, break the rules. Forgive quickly, kiss slowly. Love truly, laugh uncontrollably and never regret anything that makes you smile. - Samuel Longhorne Clemens (Mark Twain)
Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Sunday, August 12, 2012

More GZG Miniatures for Traveller: SF15-V02, SF15-V07, SF15-V08, SF15-V09

I have been slowly working my way through the GZG miniatures that I bought during their last sale. This batch of 32 miniatures is the last of them. They are all now painted up and ready for play. I'm a quite a bit happier with this batch than my last batch. These will primarily be NPCs but it looks like there are a few that would make good character minis. These group consists of the following sets from GZG:
SF15-V02 - Unarmed Civilians/Colonists
SF15-V07 - Armed Civilians A
SF15-V08 - Armed Civilians B
SF15-V09 - Armed Civilians C

SF15-V02 - Unarmed Colonists B



SF15-V07 Armed Colonists A




SF15- V08 Armed Colonists B


SF15-V09 Armed Colonists C






Friday, July 27, 2012

Miniatures for Traveller - GZG SG15-V01, SG15-V10, SG15-V15

I have been painting this week and I have finished off the next batch of Ground Zero Games miniatures for the Traveller Campaign. I'm not really happy with the paint work on these but for gaming purposes they will get the job done. I have three more sets of GZG miniatures left to go, they are armed civilian packs and hopefully they will come out better than these.

SG15-V01 - Civilians/Colonists Pack A


SG15-V15 - Armed Crew Figures in Light Duty Vacc Suits


SG15-V10 - Crew in Light Duty Vacc Suits + SG15-V15
















Sunday, July 22, 2012

Miniatures for Traveller - SG15-V04 Techs and Crew

Like I said it was a productive painting weekend. Here is the second set of GZG miniatures that I painted. There is one more on the table that's close but I'm not sure if I will finish it today or not.  Now here are the Technicians. Oh and one for scale as I have had several people ask about how big these really are. So with a  US Penny behind one of the miniatures.

















Wednesday, July 18, 2012

You see there was this sale - GZG Sci/Fi Miniatures

Yes, yes, I got sucked in by a sale. With the upcoming release of Traveller 5 I working on getting my old campaign started again. Some where in the depths of the basement is a good sized stash of the old Martian Metals miniatures but 15mm Sci/Fi miniatures have come a long way in 30 years so I decided I would invest in some new miniatures for a new group of players. That's when I noticed that GZG (Ground Zero Games) was having a sale so I opted to order some and see how they looked up close and personal. They have some very nice civilian types but not really any suitable for my players' characters. This will fill in nicely for everything else though. They have been cleaned and primed and a little painting has been started just to get a feel for painting some 15s again. I'll have to set them aside for a bit while I work on my TYW Danes for the convention though. Here are some pictures of them coming pretty much straight out of the packages:

Armed Civilians A
 Armed Civilians B
 Armed Civilians C
 Civilians A
 Civilians B (I think I going to name one of the chicks that's drinking Anne)
 Security
 Techs (I think these guys are going to be a lot of fun to paint)
 Vac Suits
 Vac Suits with weapons

Friday, June 29, 2012

Kickstarter Project: Traveller5

Way back in my posts is one about games that define us, included in my list was Traveller (now referred to as Classic Traveller) published by GDW. I haven't paid much attention to the Kickstarter projects out there but I stumbled on a Traveller 5th edition project by Marc Miller (the original creator). I'm pretty stoked about this one so I'm going to through into support my first Kickstarter project and get my hands on the version that Marc says will do everything he wanted to do.

I would have heard about this project sooner if my friend Clay Bush was still alive, he loved the game and played through every edition, participated in play testing most of them and ran convention scenarios all the time. Unfortunately Clay passed away in 2007 from acute anemia (literally he was getting complete blood transfusions every three months). When I get the new book and run my first adventure it will be dedicated to Clay, heck it might even be one of Clay's he would have like that.

If you are an old Traveller fan I think this is worth supporting, I mean how can you pass up a 600 page rulebook? Kickstarter link: Traveller5
And I found the official website (there are a number of fan websites out there as well): http://www.traveller5.net/

Tuesday, June 5, 2012

Games that Define Us

I was reading AHunt's blog today (http://ahunt-dulceetdecorum.blogspot.com/2012/06/games-that-define-us.html) in which he talked about games that define us. That of course got me to thinking about the games that have shaped me over the years. These are certainly not all the games that I have played over the years, but they are the games that heavily influenced my personal interests and have moved me in directions that I would never have expected. I don't have a lot of pretty pictures to insert so (at least for now) you will have to use your imaginations to visualize box covers (Okay, now I have found cover shots of all the games, although I couldn't find a picture of the 1st edition Civilization game and had to use the AH version). I also realize that some of these games really date me.
And here is a link to the blog that started it off: Frontline Gamer

First up; Gettysburg by Avalon Hill
At this time I lived in Murray KY, a small college town in western Kentucky. If you watch college basketball during March Madness, this is the town were the Racers come from. My dad bought this for my birthday and I think regretted it ever since as it was definitely my gateway drug into this hobby. I still have my copy of this game. It also introduced me into the world of military simulation games and I would read that catalog over and over and wondering where I would ever even see a store that carried the likes of Panzer Leader and Luftwaffe.

Two; Dungeons & Dragons by TSR
By this point and sometime in 1975 or 76 after we moved to Boulder CO I found an article in the local paper (the Daily Camera, still in publication) about this new type of game being played by students at the University of Colorado. I found a copy of it at Three Wishes Toy store which actually carried games. For the next several years all my games came from there. I toyed with it until I found some new friends when I changed schools (we moved from the north end of town to the south end of town) and that was all she wrote. I still play every other week.

Three; Squad Leader by Avalon Hill
I was torn at this point because I loved Tobruk which was released in '76 but when Squad Leader was released in '77 that was pretty much it for Tobruk. My friends and I played constantly and typically would alternate between D&D and Squad Leader all the way through high school. I have all the supplements published for Squad Leader and I have some stuff for Advanced Squad Leader, but I lost heart with ASL pretty quickly. I think I had to choose between two complicated systesm, ASL and Star Fleet Battles and SFB won out in the end, probably because miniatures had loomed on the horizon for my historical gaming needs.

Four; Traveller by GDW
I know you were expecting different game here but '77 was a watershed year for the gaming industry and Traveller burst on the scene and we quickly gravitated to that and soon we were alternating between fantasy, history and science fiction games. We played lots of other boardgames during this period but these were the three dominate games other than Fight in the Skies by TSR (originally by Guidon Games). We played this at the high school club because it was quick and we could get 2-3 games in before they kicked us out.

Five; Tractics by TSR
Squad Leader kind of drove us to this in about 1978. We all had built 1/35th scale tanks at one time or another and we played Tractics with these for a while (scaling ranges up appropriately) this lead us to the discovery of Micro Armor from GHQ and we played many games of Tractics using micro armor. We played enough that we no longer even need to consult most of the charts. Our Tractics days went on for a long time as we meet other groups that played when the area's first game convention started up, Genghis Con in 1979 (and still going strong today).

Six; Fire and Steel and System 7 by GDW
We had toyed with Napoleonics a bit at this point but the investment in miniatures was a bit much for us back then. System 7 changed all of that and soon we were playing made up possible engagements and then even researching historical engagements and trying to play them out. This, of course, lead us directly to fully embrace tabletop gaming.

Seven; Empire Builder (1980) by Mayfair Games
I had always played and enjoyed Rail Baron by Avalon Hill, but it lacked something and seemed more akin to Monopoly. Empire Builder changed all that and I really love and still love what has become known as train gaming. In fact this would lead my wife and I (now ex-wife) to form the TGA (Train Gamers Association) in the late '80s.

Eight; Civilization by Francis Tresham
I heard about this game in the then new magazine Adventure Gaming (and long since defunct). I was at the Origins held in San Francisco that year and saw the game up close and personal. When I got home I managed to convince the owner of the FLGS to import some copies in and soon it was mine and expensive though $30! A lot of money at the time. Eventually AH would buy the rights to produce it in the US and it became another favorite game for many years. Its interesting to note that this game started off as a boardgame, then became an award winning series of computer games (now up to CIV V) and has since managed to spin off two more boardgames. For me the original is still the best.

Nine; Johnny Reb by Adventure Games (John Hill)
Adventure Games produced four games right off the bat, but Johnny Reb was by far their best. We tried it because we were interested in the period and how could you go wrong with a set of rules written by the designer of Squad Leader? Although they have long since been supplanted for me, this was a great set of rules that opened up yet another period of history for us and one that didn't require massive uniform research!

Ten; 1830 by Avalon Hill (Alan Moon)
1830 was Avalon Hill's attempt to use Francis Tresham's system for 1829 to simulate the robber baron railroad period in the US in the Northeast. In the end it became a very different game in some ways from 1829 and was more generally available to US gamers. Personally I prefer this style of what is now known as the 18xx system. The number of home published games that these have spawned off is truly amazing and the yahoo group is still very active. In fact during the heyday of the TGA by ex-father-in-law and I developed two self published 18xx games; 1869 the Golden Spike, and 18GM (GM for game master) which created kind of a generic 18xx game without a specific setting. The idea was to create something like a kit that you could use to help create your own 18xx variation or as an actual game on its own. I really like 18GM since every game is different and you get to decide what 18xx rules you want to use.

Now I couldn't stop at ten so I went to twelve with this, mainly because these are games that had a heavy influence on what I do today.

Eleven; Napoleon's Battles by Avalon Hill
This was the big break through game for us in table top miniatures and we were quickly re-basing our many units to play. Despite hundreds of Napoleonic rules that have been published since then, this is the game we still come back to play.

Twelve; Fire and Fury by Rich Hasenauer
For the ACW this was it for us and I have played Fire and Fury ever since it was introduced in 1990. No other system has been able to replace its simple mechanics which have lead to many great games being played over the years. This is another one that I keep coming back to time after time. It has also greatly influenced the other tabletop rule sets that I enjoy.

I have played and owned a lot of games over the years. But these are the games that shaped what I did after them. I find the list of publishers a little interesting as well; TSR, GDW and AH definitely dominate the scene. These also directly lead to my involvement with the Denver Gamers Association (DGA) and the local convention scene. In fact I managed Genghis Con from Genghis Con IX through Genghis Con XXI as well as Tacticon '89 through Taction '2000. I married a gaming girl (very, very rare) back then and since her father did the game auctions I ended up doing them starting with Genghis Con V, that's an aspect of the hobby that I really enjoy and I have been able to be an auctioneer for a number of other conventions other than my own. We also helped found the TGA with Darwin Bromley in '87 or '88 and published the TGA newsletter for a number of years (and each issue had a train game variant in it), through this I meet a lot of game designers like Alan Moon and Reiner Knizia. Johnny Reb lead me to Dave Bab and Stone Mountain Miniatures and I designed and sculpted Stone Mountain's award winning ACW building line (that's one of my truly treasured plaques from over the years). Although I'm not as active in the hobby as I was and have moved more towards the painting aspect of it that lead me over to Reaper Games and some really good friendships there.

So that's it, the twelve games that not only affected my gaming preferences but my life in general and it all started with a $5 game for my birthday from my father.

 Thanks Dad!