Quotes

Life is short, break the rules. Forgive quickly, kiss slowly. Love truly, laugh uncontrollably and never regret anything that makes you smile. - Samuel Longhorne Clemens (Mark Twain)
Showing posts with label 20mm. Show all posts
Showing posts with label 20mm. Show all posts

Thursday, August 2, 2012

Force on Force AAR - Russians vs Chechens

Managed to get my third Force on Force game in. Once again I get to play the irregular forces. On a positive note the Chechens are actually better than the Russian regulars that they are facing. Its still an asymmetrical battle though which puts my partner and I a bit behind the curve. Rob and I are playing against Kirk and Nick this time with Matt running the game. This is a playtest for Tacticon (coming up on Labor Day weekend) so there was a lot of ongoing discussion to make sure it was a good game for both sides.

Turn 1 goes very well for the Chechens as one of Rob's squads lights up a BMP with their RPG and took out a good chunk of the squad and the crew right away. The T80s split each slowly moving down the two main streets to the ministry of defense and the local government buildings. Russian return fire was pretty devastating taking out all but one of the Chechen defenders.

Turn 2 is kind of a stalemate with Chechen units using hot spot movement to shift positions. Two of these moves are key to slowing down the Russian advance. One squad manages a hot spot move into the corner of the streets threatening both the flank of the T80 and the advancing infantry trying to cross the street. Another hot spot move puts a Chechen squad behind the T80, which fires reactively doing considerable damage. The Chechen BMP 1 opens up with its Sagger ATGM  on that T80 but misses. The T80's return fire fails to hit as well.

Turn 3 sees a lot of Russian firepower pouring into the Chechen squad at the corner and with the Chechen returning fire with the RPG at the T80 (as an irregular unit I can't split my fire so my choice is the T80's flank or advancing infantry. I go for the armor, probably a poor choice, and my RPG bounces off. Russian reinforcements start to arrive

Turn 4 sees much the same. Russian reinforcements start to whittle down the Chechens at the corner. BMPs and infantry pour in fire along with the T80 main gun and MGs. The T80 also misses a shot at the BMP again, while the BMP manages to score a hit and immobilize it. The other T80 continues down the street pretty much unimpeded at this point with the Chechen BRDM running for cover. Russian infantry assault the shaken Chechen squad and despite a serious advantage in numbers and firepower is wiped out by the shaken squad.

Turn 5 sees the T80 finally scoring a hit and destroying the Chechen BMP. The other T80 turns the corner and prepares to fire on the last Chechen squad, two RPGs hit it but fail to penetrate the frontal armor. Its return fire is ineffective. Chechen reinforcements finally arrive and fortunately show up in just the right place.

Turn 6 becomes the final turn as we have to clean up before the game can really end. A round of terribly ineffective fire sees more RPGs bounce off the T80s, including shots from the rear and against the top deck. We had a quite a bit of discussion on play balance on this one, it would have been nice to finish it off, but we had a good time with it.

At the start

Turn 1 Results



















Turn 2




 Turn 3


Turn 4 and Beyond










Thursday, July 19, 2012

Force on Force - US Army vs Taliban - Enduring Freedom: Sangin Ambush

Tonight I was able to get my second game in of Force on Force. Nick Johnson provided the terrain and the Taliban miniatures and Bill Kehrman provided the US Army troops complete with HMMWVs and Strykers.
We played the Sangin Ambush scenario substituting US Army for the British Army. Since I would be playing John and Ray again, I opted to go ahead and take on the role of the Taliban again.. I had plenty of Taliban troops which is good since they have a habit of melting away when coming under fire from any kind of regular force. Included this time were a couple of old Soviet DshKs, I was hoping these would add a little punch to my assault.

In this scenario, one of the AFVs has been disabled by an IED and the objective for the US (in this case) is to recover the wounded and get them off the board by turn 8. The Taliban have attempted to cut off the lead element consisting of two HMMWVs and a Stryker with a truck rolled across the road. The rear elements consists of the remaining three Strykers which includes the disabled vehicles.








Turn 1 starts off with the HMMWVs taking off to one side of the board to try and out flank the Taliban positions. Hidden Taliban units try to react to the fire only to discover that HMMWVs can take the damage and deliver it as their positions are ripped apart by AGL and M2 .50 cal fire. One Taliban group is almost wiped out as the M2s from the lead Stryker joins in. I also discover that my RPGs are nearly as effective as I had hoped as they bounce off the bar armor of the Strykers. The DshK had little to no effect on the HMMWVs. The US medic and the fireteam from the HQ AFV dismount and head to the disabled Stryker. Taliban fire is pretty ineffective especially with US troops staying buttoned up in their vehicles. I move one group up to prepare to move through a door in the wall and straight into the disabled Stryker.

Turn 2 the HMMWVs continue to spit fire at known Taliban positions causing casualties and only taking sporadic fire in return. The US medic and the fireteam reach the disabled Stryker and their Stryker moves up in support. The Taliban assault group bide their time waiting for the right moment. Another Taliban group goes down after they revealed their position with an RPG shot in Turn 1, they never get a chance to return fire in Turn 2, with one RPG gunner going down and the other running from the scene taking his RPG with him. The first DshK is wiped out but the other bides its time in hiding hoping that a target it can deal with comes into sight. A donkey cart rolls out from a sidestreet and calmly proceeds across the battlefield.

Turn 3 with the HMMWVs ocupied and other Taliban units taking overwatch fire the assault group decides its now or never. They pass their check to start the assault, two Strykers in overwatch are slow on the triggers and miss their chance to fire at the Taliban charge into close combat with the HQ fireteam. Three rounds of close combat ensue. At the end the Taliban have taken no casualties and have taken down the medic and his supporting fire team. At the far end of the board two motorcycles roar down the road towards the fight.






Turn 4 the assaulting Taliban are rapidly dealt with by Stryker weapons and dismounted fireteams. The Taliban get one last shot in a golden BB from the hidden DshK that takes out the lead Stryker as it comes back to help the rest of the unit. Two dead and one seriously wounded are the result as the Stryker goes up in a spectacular fireball (The result of one of only two fog of wars cards that were drawn this game).





At this point we called the game. Although the remaining US forces were starting to mop up the remaining Taliban they had suffered to many losses to make up for the points they would earn to get the wounded from the first disabled Stryker off the board. Chalk up another Taliban win for me.

So yes, in the end I pulled out a convincing win. However, I was incredibly lucky to do it. Since my attempts to knock out AFVs were terribly unsuccessful I had to take a huge gamble to stop the medic and his fireteam from getting into the disabled Stryker. To pull this off I had to make an check to assault (4+ on a D6), then avoid the overwatch fire from not one but two Strykers (a head to head skill check with me getting to roll a 4+ on a D6 for a success and beat my opponents opposed die roll consisting of a 4+ on a D8). Both Strykers rolled a 3 or less and completely failed their attempt to cut down my unit. I then fought three rounds of combat with the US Fireteam taking no casualties, killing four troopers and capturing one. The odds were definitely not in my favor. However, I'll take home the win with a night of hot dice rolling. Maybe its time to head to Las Vegas.

Sunday, April 8, 2012

Airbrush Class with Aaron Lovejoy - Day Two

I didn't work on the Nurgle Demon Prince at all today. The airbrushing work is done on that one and I need to go in with the brush and finish the detailing. Today I concentrated on the vehicles I brought. Over all I'm fairly pleased with the results. Then I took pictures, there is nothing as unforgiving as looking at a picture blown up to 5x actual size. They are now at the point of needing brushwork to finish them off. Windows, headlights, tail lights, license plates and weathering, that sort of thing. I'm going to rust out the Soviet Lada Rivas pretty good. I'm undecided on how to finish off the rest. The Cougar MRAPs will get weathered and dusted up. For the most part it looks like Marine units keep their vehicles pretty clean. So here are the results from today: