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Showing posts with label modular. Show all posts
Showing posts with label modular. Show all posts

Wednesday, December 19, 2018

N-Trak Style Modular Gaming Boards


This discussion came up on TMP. One person actually said that it had failed for N Scale why would it work for table top miniatures. They obviously did no research and knew nothing of model railroading since N-Trak is probably one of the most successful concepts out there for modular railroads coming together at conventions. 

Anyway I thought about it and came up with some ideas, its not likely to get off the ground but since I spent some time actually writing it I figured I would post it. I actually used some of these concepts when working on the felt tournament boards for LEG.


Standards for modular terrain boards
The thought is to begin a discussion to create a set of standards that would allow a gamer to build one or more miniature boards, bring them to a convention and link it with other boards to form the terrain for big games or tournament boards.

There are several factors that need to be taken into consideration; size of the board, entry/exit points for roads, entry exit points for streams/rivers and how the boards are framed to ensure the primary surface is the same level across all the boards.

Board size – While 3’ sounds like a good width, 2’ widths are easier to move and you can purchase precut ½”x2’x4’ panels at most lumberyards or home builder centers . These are easy to transport, and provides a good base for framing. This gives maximum flexibility for board configurations. For example if creating a 4’x6’ board you can place 3 boards side by side or place 2 boards side by side and the third board across the end. Measurements must be precise, a board not exactly 2’x4’ will mess up the configuration possibilities. The reality of this is a single 4’x8’ sheet of plywood will only yield two perfect 2’x4’ boards because of the saw kerfs. The compromise would be boards that measure say 23 ¾”x 47 ¾”.

Road Entry/Exit locations – easiest is usually the best. Roads enter/exit every 6” on the 2’ side and at 1’ intervals on the 4’ side. That gives you 12 potential entry/exit points. All some or none could be used on any given board. Decisions on road width really can be left up to the builder. Obviously, boards built for 15mm boards, and smaller, will need smaller widths than for 28mm. But there is no point in trying to regulate it. Roads in real life vary in widths in odd places all the time. If using a different size board then roads exit/enter through the three equidistance points along the edge.

Stream/River, Entry/Exit locations. – These are always tougher. Either use the same entry/exit points as the roads and be willing to except some odd situations or pick the spaces in between the roads at 9” and 18” in from either end of the 4’ edge and 9” in from either end of the 2’ edge. If using a different size board then stream exit enter points should be have two entry/exit points along each board edge at equidistant intervals.

Scenery - Beyond the specific entry/exit points for roads and streams the builder is free to do whatever they like on their board.

For building a board frame the bottom with 2”x2”s (with one center brace) and put the ½” plywood over that. I would not use MDF as its heavy and somewhat fragile for something that is going to be moved around a lot. On top of the plywood glue either 2” thick blue or pink foam so that rivers and some other features can be cut in below the surface.

Really, that’s all it would take.

Sunday, February 10, 2013

Building Calamity - Tinkering with the board

I have a ton of buildings at this point, 24 built, 12 of those have received their initial weathering treatment and 1 has actually received paint. The remaining 12 have been primed and are ready to be weathered. Now that the painting stage is rushing towards me I need to think about the board.

There are a few things I know already:
1) 6'x4' table (I have two tables rescued from the closure of Attactix, which I had designed and built for the store).

2) Semi-modular; only in the sense that I want to be able to transport and store the boards so I will build it in 3 2'x4' sections. This will also give me the ability to expand if I want to.

3) Buildings will be removable; Right now I'm thinking that each building will be built on its own 'sabot'. If I can keep the sabots down to a couple of different sizes I should be able to re-arrange the buildings to a certain extent and introduce new ones. That will change the look of Calamity. Maybe I'll take it as far as having brick building replacements for when the massive fire sweeps through town (not an uncommon occurrence in western history).

4) A river or stream; mostly to provide a terrain feature below the level of the table surface. This requirement will be the one that really determines the thickness of the foam I'll need to use for base. If the sabots are on 1" foam I'll need at least another 1" layer underneath that, maybe just go for 2" for a 3" thick board.

5) A railroad; Since I have already been acquiring S Scale equipment and track the railroad is definitely in.
6) Bridge; The citizens of Calamity are going to be a frugal bunch so rather than build and maintain a gallows they will be hanging folks from a the railroad bridge as a cheaper expedient.

7) Alignment and locking mechanism of some kind. I don't want the boards to separate during play and I want them to stay lined up correctly. This especially important since a number of the buildings are going to be located across the seams. Right now I'm thinking something simple like pegs to handle this job.

8) Hide the seams. I know that players aren't likely to be disturbed by the seams very much but I'm looking at a lot of seams if I go with the sabot concept. I'll definitely have to work in scenery to hide those as much as possible.

And here are a few concepts that I have been doodling with: