A scratch sculpt lion from a piece of old wood, by Michael Proctor |
This is the second in a series of four posts each
concentrating on a different entry category. You can find information about the
scoring system itself in the Painter Division post. From here forward I will
just concentrate on how the component guidelines apply to the other three
divisions.
Open Division
The Open Division is far more of a freeform division than
the Painter Division. Here is where you get to really strut your stuff with
major conversions and scratch sculpts. If you have just a single entry then the
judges can just go ahead and score your entry, no discussion is necessary. If
you have multiple entries, then there will be a discussion between the judges
on which entry they want to score. That conversation is typically the only
conversation although these discussions tend to be longer than they might be in
the Painter Division. However, when
selecting the scoring entry the conversation is still based on “I can score
this one higher than the others” or words to that affect, till they come to a
decision just as it would be for the Painter Division. If multiple entries are
visually very thematic the judges may decide to judge them together as a single
entry.
Let’s take a quick look at the scoring guidelines the judges
use (which is published as part of the MSP Open rules):
Difficulty: 15%
Creativity: 10%
Workmanship: 30%
Painting Skill: 30%
Presentation: 15%
What does this mean for the Open Division? In this division
we are really want to see all your skills. While the components remain the same
the emphasis has obviously changed a great deal.
Difficulty: This
is far more intuitive than it is in the Painter Division. The level of
difficulty depends entirely on the difficulty of the conversion, with a minor
conversion being the least difficult with graduations on up from there with a
complete scratch sculpt being the most difficult.
Creativity: Creativity
stays about the same as it does for Painter. Painting is still a factor here.
Now painting is combined with your ability to convert and sculpt to reach your
audience. The entrant’s imagination comes into play here, you are looking for
impact on the audience. Are you straining the boundaries of believability or
are you trying to evoke a specific emotion from your viewers? Have you achieved
what you set out to do at the end?
Workmanship: This
remains a pretty straightforward component but in the Open Division there is a
higher emphasis on it. It reflects how well constructed the entire piece is.
Any type of non-painting effort is represented here. Again a well done
conversion means that the judge can’t tell that anything has been converted. A
scratch sculpt should be properly proportioned and well sculpted (no thumb
prints!). A missed mold line, poor assembly or a poorly executed conversion
could easily drop you a while numeric value in the scoring. This is a category
that we really encourage documentation, show us what you did and how you did
it.
Painting Skill: Everything
that was said about painting still applies in the Open Division but there is
less emphasis. At this point workmanship and painting are equal. While we don’t
expect your abilities to be exactly equal in both areas you cannot count on
your ability to paint alone to carry you over the top.
Presentation: There is more emphasis on the is component as
well. If you are building the entire entry, essentially from scratch then the
presentation of your entry is going to have a significant impact on how a
viewer perceives your entry. Bring your entry to life!
No comments:
Post a Comment