This is the fourth, and last, in a series of four posts each
concentrating on a different entry category. You can find information about the
scoring system itself in the Painter Division post. From here forward I will
just concentrate on how the component guidelines apply to the other three
divisions.
Armor/Ordnance Division
At MMSI in Chicago and elsewhere around the globe this
category is usually filled with armor, planes, artillery and the like. At the
MSP Open it is more along the lines of the red-headed stepchild. This division
shares a lot with the Open Division with workmanship and creativity being big
components of the scoring. While many entrants are willing to spend hours
pouring over a single miniature and eradicating mold lines and filling gaps,
they seem to be loath to do that with an entry into the armor/ordnance
category. Just like the other divisions preparation is key, a visible mold line
or a seam is likely to drop you a whole medal category in the judging. Since
many of the entries are from plastic and resin kits visible seams are usually
the biggest problem I see as a judge, following that would be mold lines in
difficult to reach places. At the 2018 MSP Open there were a lot of larger
Games Workshop pieces. Almost everyone single of these had visible mold lines
in the hoses and seams in the armor panels on the back of the legs. This
dropped everyone of these entries a medal level. Decals are often used in this
division and there is nothing wrong with using them. You will get marked down
for poor application though, treat a decal like freehand and don’t just slop it
into place. There is a right way and a wrong way to apply decals and it can be
a bit of an art to the proper application.
Again, if you have just a single entry then the judges can
just go ahead and score your entry, no discussion is necessary. If you have
multiple entries, then there will be a discussion between the judges on which
entry they want to score. That conversation is typically the only conversation
although these discussions tend to be longer than they might be in the Painter
Division. However, when selecting the scoring entry the conversation is still
based on “I can score this one higher than the others” or words to that affect,
till they come to a decision just as it would be for the Painter Division. If
multiple entries are visually very thematic the judges may decide to judge them
together as a single entry.
Let’s take a quick look at the scoring guidelines the judges
use (which is published as part of the MSP Open rules. These are guidelines are
subject to change.
Difficulty: 15%
Creativity: 5% (proposing to change to 10%)
Workmanship: 15% (proposing to change to 30%)
Painting Skill: 60% (proposing to change to 35%)
Presentation: 5% (proposing to change to 10%)
Difficulty: This
and the Open Division are the places where difficulty does have a significant
impact. The difficulty of assembling some of the kits available on the market
can vary widely from manufacturer to manufacturer. Especially when dealing with
a plastic kit like those produced by Tamiya and Games Workshop to the five
piece resin game oriented kits put out by other manufacturers.
Creativity: There
is not a lot of creativity involved with a straight up kit build, but when
someone goes to the extra lengths to “upgrade” their kits with after market or
hand made parts that impacts the creativity component. This is the equivalent
of a conversion in the other divisions.
Workmanship: This
is really a key component for this division and the proposed change reflects
that. Any type of non-painting effort is represented here. This is includes
your ability to do conversions and/or scratch sculpt or at least be able to
blend your entry in with the scene you have constructed. A missed mold line,
poor assembly or a poorly executed conversion could easily drop you a while
numeric value in the scoring.
Painting Skill:
Everything that was said about painting still applies in the Diorama Division
but there is less emphasis. At this point workmanship and creativity components
exceed the painting component (as currently proposed). There are a few other
mediums that are often used in this category, like weathering powders, the
application of those mediums falls into the painting component. While we don’t
expect your abilities to be exactly equal in those areas you cannot count on
your ability to paint alone to carry you over the top.
Presentation:
While not the most important component in the Armor/Ordnance Division it is
another example of getting the little things right. A nice, well executed base
will set the “scene” for your entry. It can be the simple or it can be more elaborate.
I would save the effort on a really elaborate base for an entry in the Open or
Diorama divisions. This component is one that a judge will often use when
making that final decision between scores, a tie breaker as it were.
Weirdly all of the text for this comes in as white on white. Might be my browser (Chrome) but you may want to check!
ReplyDeleteAs for the content, I am surprised that moldlines are such an issue. While I personally hate cleaning moldlines from GW's ribbed cables (and they love ribbed cables) it seems like a pretty basic thing to do for a contest entry...
I managed to fix it. Managed to drop some of the html script.
DeleteI think its because a lot of the painters just don't understand that a vehicle is just a different kind of miniature. You have to pay attention to the little stuff and mold lines, very specifically in hoses, have always been a huge issue. Bigger this year since there were 5 GW Large Imperial Walkers of some kind (sorry, not a GW fan, I just know they are Imperial and not Space Marines and they are quite large).
Knights probably. Very popular.
DeleteI certainly wouldn’t argue with that!
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